The opposition are largely sensible and competitive. Your race engineer informs you of race control decisions, tells you of upcoming pitstops and any incidents around the track. It does look busy but it’s all helpful information. Your lap deltas invite you to chase more green times, your spotter warns you of incoming danger and you can see exactly where the opposition is in relation to you. Racing and self-improvement feels rewarding and it’s helped in no small part by the feedback you’re given as you drive. In moments like that, it’s not as inviting as it could be. I would like more event information in career events before I find them out during the race. Longer endurance events give you more freedom over pit strategy and stints. It’s explained in the UI but, especially in the career, you can hop from event to event and see different requirements. I’ve looked daft coming in for a pitstop only for to find out it didn’t fulfil the requirements for a mandatory pitstop. As it’s replicating a real world series, there’s rules and regulations that passed me by. It does tend to slide into the background and there are definitely times when more guidance would be helpful. Some of the testing events try to help you boost them but there’s also tips on offer to allow you to improve. You’re graded on aspects like track knowledge, pace, race craft and safety. A complex rating system is always working under the hood. Assetto Corsa Competizione does boast some eSport aspirations and the career mode does attempt to cultivate capable, sensible players. Hearing when a slide might be happening, correcting it, is all part of the package.ĭriving becomes a lesson in consistency. You can hear tyres slide across the surface, the car bottoming out and none of it feels just for show. They sound more layered than I tend to hear in other racing games. Sound plays a big part with engines sounding wonderfully thunderous. A drying track happens organically and it really makes you consider no two laps are the same. They all add to the challenge as visibility and grip changes during the course of a race. Cosmetically, it all looks sound and watching the sun set and cast long shadows of the track is gorgeous. Night time racing has a pitch black terror to it whilst rain and changeable conditions add more variables to the mix. Dusty bowls like the Hungaroring are predictably slippery. Tracks are nicely detailed with plenty of marbles off the racing line. Porsche’s are always fun to drive with their heavily weighted rear and you get that feeling here. Visually, they look outstanding and they physically behave in a manner you expect. The product here is a lot tighter, more focused and the license allows them to become a master of one trade. The official game of the GT World Challenge, Kunos Simulazioni have carried on their great work in the simracing sphere. There’s a great attention to detail throughout. You can get into a race far, far quicker. I feel it’s more optimised than Assetto Corsa as the load times are significantly reduced. It might not appear as slick as it can on PC, but it still looks impressive. Out on track, things look a lot more consistent. Fidelity is good, although there’s definitely some noticeable pop-in when you roll down the pits. Framerate is locked at a steady 30 frames per second. Assetto Corsa Competizione is the latest to line up on the grid.Ĭomparisons with the PC version are inevitable and nowhere is it more noticeable than in performance. Thankfully, more of these titles creep their way into console disc drives. I own Assetto Corsa on PC but my PC runs hotter than Mars when I play it. More often than not, the good sims live on the PC. Unfortunately, life as a cowardly pedestrian has left me resigned to playing at being a boy racer virtually. There’s something about the act of driving that I want to pursue. You probably know this by now but I’m a sucker for hardcore race sims. Jin PS4 / Reviews tagged assetto corsa competizione / endurance / gr world challenge / hotlap / hotstint / kunos simulazioni / motorsports / racing gt3 / simulation / time trial by Mike
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